A Quick Overview of DMZ Season 03 Updates and Changes

Dive into this quick, condensed overview of DMZ Season 03's extensive patch notes.

The latest season of DMZ is here and it comes with a plethora of exciting new features and improvements. From new game mechanics to game-play tweaks, here’s a quick summary from the patch notes of what Season 03 has in store.

New Additions for Season 03

  • New Faction: A mysterious new faction has landed, bringing new Faction Missions throughout the season.
  • Barter System: This allows players to exchange items for equipment at Buy Stations. This feature will be crucial for players to acquire specific items.
  • Workbench: With the addition of the Workbench, players can customize Contraband Weapons during deployment, tailoring their weaponry to the specific requirements of the situation.
  • Active Duty Operator Slots: Operators now go on “Active Duty” when used by the player. Each player begins with three slots and can only equip one Active Duty slot at a time. These Operators have persistent items, adding a layer of strategy to the game.
  • Private Exfil: Players can now trigger a private exfil chopper at Buy Stations, enabling a potentially safer extraction.
  • New Contract – Supply Run: Like Safecracker, this contract requires players to locate and loot three crates.
  • New Equipment/Items: This season introduces the Rebreather, Skeleton Key, four new Plate Carriers, and two new Backpacks, providing more options and strategies for players.

UI/UX Improvements

  • The Factions tab and Faction Mission menu have been reworked for easier use.
  • Missions are now displayed vertically, and a new section has been added to track the player’s progress.

Gameplay Tweaks

  • Several missions, like “Out of the Deep” and “Non-Discriminatory” have been adjusted to be more manageable.
  • The details of a Story Mission are now hidden until the Player unlocks it.
  • The Secure Intel Contract now reveals the closest commander to the Upload Station.
  • Loot availability has been significantly increased throughout the game world.
  • A new potential Weapons Case spawn location has been added on Al Mazrah.

Bug Fixes

  • Numerous issues that previously prevented context-specific loot from spawning have been rectified.
  • Problems with Weapons Testing not tracking kills for certain weapons have been fixed.
  • An issue where using an exploding barrel to kill enemies wouldn’t count towards mission progress has been resolved.
  • Other issues related to missions not tracking progress, losing weapon cosmetic customizations, and faulty HUD updates have been fixed.

For a more in-depth look at all the updates in Season 03 of DMZ, head over to their dedicated blog.

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Sam S

Gaming has been a passion of Sam's since he could first hold a controller. When he's not busy shouting at his monitor during online matches or immersing himself in a virtual world, Sam enjoys sharing his love for gaming with others by researching game meta and writing game guides.

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